Mover (lift) with Timeline and Relative Location Problem

After following this guide, my mover won’t budge: Opening Doors | Unreal Engine Documentation

First I added the 1.360 value on the Z-Axis in the timeline. After that didn’t work I tried adding 1000. Still doesn’t budge. Although the blueprint shows that the value has changed.

(I also tried multiplying by 1.360. That moved the lift, but in the wrong axis and instantly.)

Hello,
try this system shown by Tim Hobson. https://forums.unrealengine.com/showthread.php?30924-What-is-the-best-way-to-create-openable-crates-chest-shells-etc&highlight=timeline+chest
You’ll only have to change lerp rotator to lerp vector and set rotation to set location. It works perfectly. i used it to Complex Lift with Doors and Buttons - Help - Blueprint Visual Scripting - Unreal Engine Forums

Thanks, got it working. Not with Lerp, although I experimented with it.
Sweep had to be unselected.