Mover 2.0 - How to deal with "involuntary" movements

What would be the best way to deal with movements like this? I have two examples:

  1. Attached Actors/Sequencer animated Actors ( probably ) : in my case it is with Actors attached.
  2. Set Location/Set Rotation/etc.

What I’m doing is using FLayeredMove ( FLayeredMove_MoveToDynamic but I’ll have to change it as currently there is only Location and no Rotation ).
Is there any better option?
What would be the cost of this in the case of the network? ( using FLayeredMove_MoveToDynamic every Tick to keep track of the local Actor? )

PS: One of the best Unreal plugins, thanks for that!

Thank you!

To handle involuntary movements, improve FLayeredMove_MoveToDynamic to include both location and rotation. To reduce network strain, send updates only when significant changes happen, rather than every tick. This approach minimises network load and keeps everything in sync smoothly.