For some reason I’m not getting the trajectory information from the character blueprint to the animation blueprint. Is there some thing I’m missing or what, I have followed the motion matching tutorials on YouTube but my character only displays the idle animation and when the character is moving around the debug lines for motion matching aren’t displayed even though they I turned them on in the command line. Any help would be appreciated.
Having the same issue, were you able to find a solution??
My tryouts regarding physics based motion vs not physical motion not helping trajectory component. Also tried adding the trajectory component by a new mover pawn class but did not work also.