Hello, I’m currently making a game with some certain abilities. And one of the abilities should deal some initial damage. And then damage over time for 3 seconds to the target that is hit. Right now, this is working but I also want to slow the target who got hit movementspeed for the same duration. I’m using MultiBoxTraceForObjects to hit my targets. I played around some with this but could only get my own movementspeed to get decreased. I want to slow either AI or targeted player depending on what my MultiBoxTrace hit. Anyone got some tips for how I could make it work?