I have a cube. I need to make a pyramid that attaches to the bottom of the cube. I also need to move the pyramid over the entire surface of the cube so that its bottom always lies on the cube. If a wall forms in its path, it must jump on it and continue its movement.

p.s. English is not my own language, but I tried my best : -)

Hi, do you want those objects been connected together on the editor before game play?
Or your want the apart objects been connected after triggering some events?

In 1st situation, You can simply dragging one actor to another to bind them together, so when you move it parent object, all the children will move too.

Unfortunately no. I need to attach one object to another and move it across the cube surface after event