Movement within actor blueprint on command

I’ve had a look around and found some useful pages on timeline tracks etc, which seems to be the way to go.

Basically what I’m after is having the player press a button and have objects within the actor blueprint start moving along a “track” that can be stopped and started at any time between the two points. (also to have a second button to go the reverse direction)

So far Timeline seems to be the way to go, but I’m a complete novice when it comes to coding so even in blueprint form it is confusing for me.

If anyone has any good tutorials maybe for something like a tank turret movement or similar (i imagine that would be the same deal just on a rotating pivot) or if you could help explain it better it would be much appreciated.