Movement with physics?

Hello. I am having some strange issues when trying to move objects with physics enabled.

I am trying to follow this tutorial from years ago, but they skip the part where they get physics to work. Blueprint Creating a Tank | Live Training | Unreal Engine - YouTube

Here is the blueprint

Here is the result without physics enabled

Here is the result without physics enabled

It keeps snapping back into positions and acting strange…
Can anyone please help?

It’s a simple transform.translate in Unity. What am I missing here? It has to be a simple check box or something right?

There’s a problem with physics in UE5 apparently:

I’ve tried to do something similar recently and I had the same problem, it looks like theres’ too much friction.

Thank you for the reply. I tried adding new physics materials with 0 friction and I still had the issue. I hope they are aware of the issue.

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