UPDATE:
There is one more thing with destructible. When i add destructible as an actor component and set the destructible mesh there, when i hit Play the destructible mesh is not there. It is not spawning! I have to manually set it again using “Set destructible mesh” after “Event begin play”.
So I thought maybe there is the problem. And i was right.
Now the “Set destructible mesh” node fires when im changing speed of my pawn and now everything works fine. I can move my pawn everytime. I just don’t get it…