Hi,
i have the craziest problem in my game.
The blueprint in screenshots is a simplified version of my playerBP made just to test this problem.
It is a destructible mesh with physics enabled and gravity disabled. It moves using a Physisc thruster.
The pawn have 5 speeds: 0 is a reverse gear, 1 is stop and 2,3,4 and forward gears. So for example when i push W, it changes the gear up and it also change the multiplier for the thrust strength for Physisc thruster as shown in the attached screenshot and the mesh is moving forward.
Everything works fine when i hit W or S in the first 1,5s of game. After ~1,5s it stops to work. Everything in Bp is ok. Gears and multiplier are changing but mesh is not moving and it stays that way no matter what i do.
In my original playerBp i noticed that in the same moment that this happens the mesh also change its mass to 0. I dont know why.( in the testBp this is not happening).
There is one more thing. In 4.18 when i was looking for a soultion i noticed something funny. When i have 3d viewport as main window, mesh refuse to move after ~1,5s, but when i move the blueprint window to my second monitor so i can see both 3d viewport and BP everything works fine! In 4.19 it’s ~1,5s in the first case and ~6,5s in the second.
Regards
Kavaar
EDIT: Recreated and tested it in a milion ways again in 4.20 and the problem still occur, so im adding a BUG tag.
Also, everything is working fine if i attach the thruster to static mesh instead of destructible and make it a parent, so propably the problem lies in the destructible component.