Movement stops when offscreen?

hello, here are two question

  1. character movement stops when offscreen?
  2. is my playercontroller → controlledpawn → character class flow correct?

so ive been experimenting with multiple character class blueprints with ai controller, and sending them to a specific location when i press spacebar… for a topdown rts…

at first i thought it was doing ok… well, it worked alright, they reached the specified destination…

but i just noticed today that, when i try to send all the characters present in my screen
click a unit, press space bar
click another unit, press space bar… etc…

and then not moving the screen/camera … they move… but then when they get offscreen, they kinda stop…
if i moved my camera (controlled pawn class) just when they stopped moving, they start moving again…
but if i dont focus my camera to them longer than maybe 5 seconds… and focus the camera to them again…
they wont move anymore, like they forgot that theyve been commanded to go to a specific destination…

i wonder what’s wrong.
it’s like they only move when im looking at them / in screen view…
but as they get offscreen, they just stop…

these are the screenshot of my blueprints…

=====================
This is the player controller

=====================
This is the master unit / camera unit / default controlled pawn

=====================
This is the walker

=====================
This is the ai controller

There is a checkbox for keeping active when not rendered.I think it’s in the animation controller or the AI.

hmmm… i cant find it,
edit: found it…
it’s in the character movement of the “walker” character blueprint…
thanks!, that fixed it…

umm. how about my blueprint flow?..
is that kinda correct?..