Movement speed differs when in different levels


I have an arch viz game with two levels. I initially set up the architectural model in one level which the firstpersoncharacterblueprint is placed. (level based off firstperson template) I have since created a lobby level through which you can access the main architectural model level.

The problem I have is that when my character moves to the lobby level its movement speeds up. In the arch model level I have restricted the walking speed so that new users can navigate easily but this setting doesn’t seem to be replicated when in the lobby level and its like my player is running everywhere!

Is there a level setting anywhere which ignores the original walking movement settings?

Thanks for your time.