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Movement speed de-buff for a tranq arrow

Hi all, so I’m a noob…I’ve created a new tranq arrow, finally managed to figure out my mistakes along the way, but I want to add a movement speed de-buff for the targeted dino.

For the life of me, I cannot find any modifier that actually slows down a dino, once they have been hit by the arrow.

Any help would be gratefully received…CHEERS!

On the buff find this:


You can also do it through the “Character Status Value Modifiers”

I don’t know if he’s even at the point of having applied a/the buff yet.

This appears to be a first - or early - foray into modding. Keep it simple. This can be done in the Damage Type for the projectile.

Find this in your arrow/projectile’s blueprint(just search for ‘config’ or ‘weapon’)

Then just find the already used damage type(click the magnifying glass icon to jump to a file in the content browser - if it exists), copy it into your mod folder, change the values you need then replace the one being pointed to in your arrow blueprint:

-WM

hey thanks for the replies, yeah it is my first mod, I managed to apply the speed de-buff doing woeful’s solution, just a one more question.

I created this mod because there was a real lack of balanced modified arrows, all the ones I have seen either have insane amounts of torpor, or have 100% hunger buff…so on and so on. I set my projectile to do 700 torpor per hit, all works lovely in the test map, as soon as I use it on my server or single player, I get variances from 600-1800 torpor per hit…is this a server issue? as I do use my dedicated server .ini files during single player to replicate what will happen once I commit it to the server, or as I believe more likely, as this is my first foray into modding, I have done or not done something I should’ve…sorry for the wall of text, just keen to get a working mod that behaves the way I would like.

ok I have managed to replicate the variances in the test map and get rid of them, it was caused by my continued efforts to set a variable torpor amount in the gameusersettings.ini, using the event graph, but on the test map all is 700 torpor at all effective distances, on single and server play is 1200??? I cannot fathom where a 500 increase in torpor has come from when in the test map it is 700…I have used a graph layout from the tutorials here, but the “set” variables, I don’t understand how and what I should set them to, could anyone point me towards a video?? as seeing is easier to understand

With a “Set” variable it will “set” whatever value is in the box or connected to the pin.

TalentTreeBuilder_Screenshot2.jpg

This sets it to .6, Change to 10 and it will be 10 seconds.

This video explains it quite well

https://youtube.com/watch?v=zaVY5A0hqiI

Help

Ok so i have been ******** around with numbers for 3 hours now and have got nothing… I cannot get it to work with the normal damage type i can do it with the buff but i want it to be based on damage not a set value like the buff does… please help me i want it to slow the target down a percent of the damage done!

Please help ive tried for hours to get this to work… I have it working for the buff but i want it to work on just the arrow projectile damage and to be a percentage of the damage dealt… i cannot figure it out and am going crazy…