I’m trying to setup a “Freeze” in a multiplayer game.
While I can clearly disable the input on the ClientSide, I don’t want to only do that as I can’t trust the client so I need to also make sure that the server “freeze” this character.
I need to stop all movement (velocity = 0) and all look changes.
What’s the best way to do it?
As of today, I’m lost in all the different function of the CharacterMovement class.
I did try to put Velocity to FVEctor::Zero in ServerMove_Implementation but it will just lock the character on the Server (listen client) but the other clients still use some prediction data to move it…
Thanks for your help!
Bonus: I need to be able to teleport the character on Server Side while it is frozen