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movement of a mesh following the vector movement of the mouse.

Hello to everyone, first of all sorry for my poor English.
What i’m trying to do is to create a blueprint who move and actor of a vector quantity of an input controller. I’ll be more clear with an example, i want to do that while a key of my mouse is pushed a mesh follow the movement of the mouse and not when the mouse is released.

Could some one help me?

thank you in advance.