Movement Modulator Device should have a setting to disable fall damage

I use the Movement Modulator Device to apply an impulse to the player. But the problem with the device is that it will apply fall damage to the player if he sticks his landing from high up.

I use this device currently in this map https://fortnite.gg/island?code=6570-5231-1418 to boost players from the sky at the start, but sometimes they will take fall damage if they fall too high, or even get eliminated at the bridge POI in my map.

I tried other devices but the Vent device gives you a low gravity effect around the character that you cant disable and the D-Launchers allow gliders to be redeployed, which I do not want (Maybe that should also be a setting on the D-Launcher). And lastly the Bouncer device does not allow to receive Activate signals, I think this should also be a setting similar to how all these other devices do have that setting.

There is also no setting on the class designer in verse to disable fall damage temporarily, only in the island settings, but this is permanent. Or using classes but I already use these for other purposes so I cannot switch class to disable fall damage.

@JoeriDukker Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

New report by a player, I use this device as a boundary for each POI to make sure players don’t exit the poi. But he dies by fall damage when I pull him back Fortnite - Clipped with Medal.tv

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This still needs to be looked at

I use them as a barrier so players cannot escape the fighting area, but now this can happen: You will die to fall damage.

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