Movement left stick, camera rotation right stick

I’ve created a pawn, and I’ve created a blueprint network to allow me to move around with the left stick, and I can rotate the camera around the pawn with the right stick. And I’ve got it so that the movement is relative to the camera direction, so thumb stick up moves the pawn screen up. But I want to rotate the pawn to face the direction of movement while also rotating the pawn’s collision (its a boat and so collision is long and thin). So the root needs to rotate, and the camera spring arm is a child of the root, so I end up with a weird feedback loop where its rotation rotates the camera. I’m struggling a little with making the blueprint decouple the camera (and camera spring arm), from the rotation of the pawn root. Anyone done this or have a nice simple example of how to do this? I feel I’m close but frustratingly far away :laughing: