SCDS
(SCDS)
February 15, 2016, 10:38pm
1
I decided to edit this post to make it smaller
When I assign W key input to be used in a level blueprint (3rd person template), it stops working as the default movement key for forward direction.
Is there a way to have the W key do both? (continue to work as the forward key AND follow my BP below?_
Many thanks!
SCDS
(SCDS)
February 16, 2016, 3:32am
2
Hi ENP,
Thanks for replying. Not sure what you mean though. W works correctly according to my BP but when it does, the movement no longer works. When I remove the W key from the BP, movement returns. Does that make sense?
Btw, I have E assigned to another action.
I’m puzzled.
ENP
(ENP)
February 16, 2016, 3:08am
3
Try assigning W as an input action in your project settings input -
You can assign input actions to the same key as well.
IE in that screencap “RunInteraction” and “Use” both use the E key one for testing purposes.
ENP
(ENP)
February 16, 2016, 3:33am
4
As I said assign the key as an input action in your project settings - inputs (check the screencap above!)
Would say make two input actions using the same key then use the input actions in your BP
ENP
(ENP)
February 16, 2016, 3:36am
5
ENP
(ENP)
February 16, 2016, 3:40am
6
Yea just make 2 input actions using the W key then swap out the W key in your BP to use the input action as such Screenshot - a627015c995448ef6ccdd3a2b378add5 - Gyazo
SCDS
(SCDS)
February 16, 2016, 3:55am
8
Ahh! That makes sense, using input actions instead of the actual W event. I’ll try it and let you know tomorrow how it goes. Thanks again.
SCDS
(SCDS)
February 16, 2016, 2:33pm
9
Ok - so I changed the W key for 2 input actions and assigned W to them in Project Settings->Input. Unchecked consume input and all is dandy! Thanks for your help. This is resolved.