I am trying to get a FP character/camera blueprint to move. I have followed tutorials and it all works except looking up and down with the mouse. I have gone into project settings and inputs and set an axis mapping for mouse y. Unreal doc says scale -1.0 where as digital tutors says scale1.0. I have tried both and I have blueprinted them exactly as both tuts says which is the same but it doesn’t work.
Scale only ‘scales’ the incoming value from the mouse Y. So if a value of 0.3 is incoming, it multiplies that value with the ‘scale’ value, the result is sent to the bound input function. Therefore, 1.0 leaves the incoming value unchanged while -1.0 inverts the value. It will not magically make look up/down work. If no change in pitch is noticed at all, then probably the function for changing the pitch is not called at all.
HI
Check if it looks the same
Exactly the same not sure how to screen shot it without pasting it into word
IF you have a PC - Search for snipping tool.
MAC - No idea
Thanks I can turn round with the mouse but just not look up or down. I have compiled and saved
OK.
That looks good to me.
I assume this in player BP?
What version are you running?
yeah its in the layer blueprint. im using 4.6.1. Its a pain cos Im doing it for uni work. Our tutor only knows UDK so I can’t get his input. I used UDK last year but I I muchprefer unreal 4
Since you are doing it right.
Why not use a level with starter contents. For what ever reason it is not working.
You could download 4.7 Preview and see it that works. But sense you are doing it right. Grades should not be effected.
thanks, it jst crashed on me and lost a morning worth of work. I need to start saving more often
Alright so i was just having the same issue for a few hours and I managed to find you a fix, and yes its as stupid as you probably imagined it was… go to your playercharacter BP, under the defaults tab scroll down to the “pawn” drop down tab and make sure that “use controller rotation pitch” is enabled. Hoped that fixes your issue like it did mine.
Thanks works great now