I’m currently using the rolling game template, and have changed the camera so that I can move it around my ball.
this works fine but the player movement isn’t in relation to the view from the player.
I assume that i need to change that the rotation of the ball is in relation to the view.
would be a BIG help if someone know how to deal with this problem
This is how my whole Blueprint looks (to see wich category i choose)
And this is the “Problem Zone” i think
Thanks for Help
You already identified the correct problem zone.
In order to get movement relative to the camera, you need to use the right and forward vector of your controller (/camera). I would recommend going through the official third person blueprint tutorials since they go over a lot of stuff you might need for your project.
Below is a screenshot of how you can set it up - I hope it helps!
THANKS A LOT!
Thanks for your quick reply and Thanks for your help
Evrything just works Perfect i had one issue but it was my fault because i had forgotten that i shouldn’t Multiply by 0…