Movement in Relation to 3rd Person Locked Isometric Camera [Solved]

Thank you!

Took me a minute to figure out what you meant, as I was trying to call the GetControl Rotation to target the Camera (which didn’t work) but I got it in the end.

Had to switch out the very first call of Get Control Rotation, with a Get World Rotation, that used the Camera (in my case called “follow camera”) as it’s target.

It now works as I would like.

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