Any ideas why range of my pawn movement is dinimished in build. In editor it works how i intended but in build its different. Please see videos. I use this script for movement
Editor good movement
Build smaller range:
I would appreciate your help
Any ideas why range of my pawn movement is dinimished in build. In editor it works how i intended but in build its different. Please see videos. I use this script for movement
Editor good movement
Build smaller range:
I would appreciate your help
Try it like this:
Basically, sampling current position while using a timeline will usually lead to weirdness. Best thing is to fix start and end points, and lerp over them just using the timeline to go from 0 to 1.
( Don’t worry about the extra nodes just to move a cube, it’s because I did it in the level BP ).
Thank you very much. It worked