Movement - good in editor different in build

Any ideas why range of my pawn movement is dinimished in build. In editor it works how i intended but in build its different. Please see videos. I use this script for movement

Editor good movement

Build smaller range:

I would appreciate your help

Try it like this:

Basically, sampling current position while using a timeline will usually lead to weirdness. Best thing is to fix start and end points, and lerp over them just using the timeline to go from 0 to 1.

( Don’t worry about the extra nodes just to move a cube, it’s because I did it in the level BP ).

Thank you very much. It worked :slight_smile: