Movement for AI with wasd and space (blueprints)

Hello everybody,
I am currently trying to teach my AI to Move randomly with wasd and jump. The AI is deciding randomly how to move. I am also showing you my current procress where I am stuck at. If I start my game it prints me that the AI is jumping, moving forward and so on. However it isnt moving at all. The AI has moved randomly before with “AIMoveTo” and “setrandomreachablepointinradius”, so I know that the Pawn should be implied correctly and is able to move. The problem is that I have no idea where in my code the problem is hiding. I would be grateful if anyone can help me with this problem.





I think the problem is that these are just momentary triggers while they should be triggered continuously in order to have a meaningful impact.

You can keep calling your functions momentarily, but just start a looping timer after your interfaces and bind your custom events to each timer respectively. (Also set the time pin of the node to a very low value)

Hope this helps! :innocent:

Hello again, I am currently facing the following problem: My programm is still looking the same. When any of my Movement Interfaces should be called up, they dont go over to my AI Controller. So the text is getting printed but the Movement Interface isnt connected to my AI Controller i guess. Do you know exactly how I have to solve this problem? And I am also very new to UE5 so the more detailed the description is the better it would be for me to understand and solve this problem. Thank you