Well… That “solution” was indeed a bit complicated, I’ve tossed it overboard 2 days ago and managed to drive the morphtarget all by a single morph curve in a animation sequence. But that collisionsuggestion of you sounds promising indeed, i’ll have a closer look at this thanks.
Btw.: Forall those who come across a similar problem: (My personal)Easiest way (at least in a top down(with camera angle about 60-70%) setting) to achieve this is to drive the morph target with a morph curve (gonna insert pictures later) and rotate the skeletal mesh (preferably already in Blender or Maya) until the morphtarget direction points towards the camera in the preview window. Then it should point automatically in the movement direction.