Movement-Deformation using MorphTargets

After playing around with the AnimationBP, i was able to create the according “deformation” in the event Graph of the Animation BP, Screenshot provided below.

However i’m currently a bit curious about how i should implement that the event graph should be constantly played only while movement of the character. In addition to that i’m still not sure about how to fit this in the according movement direction. Any ideas of you guys? Agains sry for the “noobishness” :smiley: