I’m not quite confident I understand this fully, but I believe what I’m asking is possible and this is how to do it.
What I’m trying to do is declutter my character blueprint. I have a few super powers and movement modes available but they are currently all inside one single blueprint.
I’d like to have each superpower a separate blueprint, along with each movement mode (flight, teleporation ect).
If I have them all separate, by using Get player character + Cast To MyCharacter from this tutorial
will that work?
The examples have a few minor details but before I start dissection my blueprints I’d like to know how complex it can be.
Can I have my entire flight controls in there, and use casting to call upon that to control the player?
[Character blueprint] - has normal movement controls with a branch, to check for movement modes. If detected, by using Cast to, can the controls then be brought over from the other blueprint?
Hopefully this makes sense.