Hello there i found an odd problem today, i created an actor Pawn and Character, when i spawn them to make test Server / Client replication, client gets 2 copy of the spawned actor, after few hours of testing i remove the FloatingPawnMovement after that i got only 1 actor spawned on client and on server, after this i put the FloatingPawnMovement back on Pawn and i start to get 2 actors spawned again.
I cannot remove the MovementComponent from Character since it is inherited.
My question is how can i fix this, i need the AI to move but on client it spawns twice.
This is the print