Following the thread i have here I am having a go at movement component correction,
I have an issue that seems to be a correction issue in my movement component
I was Following this tutorial as it seemed to work fine (part 5 and part 6) however mine needed to be off of UFloatingPawnMovement.
so I changed it a bit and tried to focus more on the location replication, and got it as far as i could manage!
Below is the movement component attached i am working on
And here is the Pawn class im using (i have disabled rotation for now, just working with SetForward and SetRight functions in pawn really while i get replication working right)
I think the problem lies in the movement component function ServerMoveHandleClientError where it seems to think everything needs correcting?
but im not sure, ive been stuck on this for about 2 days now and i cannot see the wood for the trees and need a second pair of eyes (or lots of pairs of eyes)!
Can anyone else take a look and check why movement on the client is correcting so much?