Movement Animset Pro - [Submitted]

Hi,

Yeah, I’ll have to do the strafes for all positions sooner or later. In my game I have two modes - exploration and combat. In exploration camera is not constrainted to player’s back (like in Uncharted or Assassin’s Creed games), but when you hold RMB it goes to combat mode, with camera behind player’s back (like in Dead Space). And surprise - I have no strafes :D. I’ll add them soon.

As for state machines, I actually figured them out in 3 hours. It’s controlling the animation variables, Event Graph in Anim Blueprint, Event Graph in Pawn, Event Graph in Player Controller, Behaviour Tree, how player input works and all the walking and camera angles counting I have problem with in Unreal (I even don’t know where to start and don’t really have time for that :().