Movement Animset Pro - [Submitted]

Hi Kubold,

can you share some tips or maybe even do a tutorial on how to retarget your animations to a different skeleton, keeping the root motion? I can’t figure it out quite right. I use MotionBuilder and there always seems to be a glitch in the process. I can retarget the animation quite fine, but I am unsure to go about the root motion.

EDIT: To clarify what I’m doing now: I import my DAZ genesis 3 rig in motionbuilder and characterize it, then merge your source file fbx and use your character to drive mine. This works fine but when I plot the animation to my skeleton I can only get the translation on my root bone by setting my root bone as the HipTranslation during characterization. But the rotation is missing on the root bone…

Cheers,
Florian