Created a C++ 3rd person project without customizations. Set global time dilation to 0.25 and added 2 players. Movement and animations work as expected when viewed player 2 movement from player 1 view as long as I’m pressing any movement keys. When I stop pressing keys the current animation and position updates are done very rarely.
Tried looking into this by logging i.e. actor, animation and component ticks, but these were called at full frame rate.
Here is test output. First jump while pressing inputs while in air (smooth), second one without and animations and location updates are laggy. Tried this earlier with actor time dilation (which I don’t want to use) and it works ok.