I’ve been following the tutorial series here to create a third person game. It goes through the process of importing animations, setting up controls, creating a character, adding animations to the character and setting controls for the character. At tutorial #14, we are testing it. Everything seemed pretty good up to this point.
However, now I am noticing an issue when testing it. It seems the last little bit of the ‘running’ animation is cut off. The character will get 90% of the way through the running animation and it will loop again before it is done, causing a very obvious visual stutter.
Here is what it looks like. Not the best quality but it was the best I could do with the tools I have.
I’m not sure what I can do to diagnose this. It shows up like this in the Animation window for both the walk and run animation. I saw it before actually testing it out, but I thought it might work properly “in-game”. I have re-imported them to no effect.
The files I used are located here. I don’t know if I can open these FBX files in an external application to make sure they work correctly or if there’s anything I can do in the editor to look at it.