movement animation looks unnatural

Hi there!

I using swagger walk animation for Mixamo (heh). As far as I understand it has root called body

For animations I set this configuration
I enable root motion (thus my character stays in place) and also I switch from ref pose to anim first frame as by default it looks like it slightly above the ground (no idea why as I am not proffecient in animating at all).Anyway it solves that.

In my character blueprint I use default movement configuration for third person.

However during movement the animation does not look natural.
[video]Google Drive: Sign-in

If I use original (without root motion) it looks much better.
[video]Google Drive: Sign-in

How to solve that issue?

Solved the issue by downloading animation with in place set. (though no idea how to do that in Maya or 3ds Max)