movement animation looks unnatural

Hi there!

I using swagger walk animation for Mixamo (heh). As far as I understand it has root called body

For animations I set this configuration
I enable root motion (thus my character stays in place) and also I switch from ref pose to anim first frame as by default it looks like it slightly above the ground (no idea why as I am not proffecient in animating at all).Anyway it solves that.

In my character blueprint I use default movement configuration for third person.

However during movement the animation does not look natural.

If I use original (without root motion) it looks much better.

How to solve that issue?

Solved the issue by downloading animation with in place set. (though no idea how to do that in Maya or 3ds Max)