I using swagger walk animation for Mixamo (heh). As far as I understand it has root called body
For animations I set this configuration
I enable root motion (thus my character stays in place) and also I switch from ref pose to anim first frame as by default it looks like it slightly above the ground (no idea why as I am not proffecient in animating at all).Anyway it solves that.
In my character blueprint I use default movement configuration for third person.
However during movement the animation does not look natural.
If I use original (without root motion) it looks much better.
How to solve that issue?