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movement animation looks unnatural

Hi there!

I using swagger walk animation for Mixamo (heh). As far as I understand it has root called body
animation_movement.PNG

For animations I set this configuration
animation_config.PNG
I enable root motion (thus my character stays in place) and also I switch from ref pose to anim first frame as by default it looks like it slightly above the ground (no idea why as I am not proffecient in animating at all).Anyway it solves that.

In my character blueprint I use default movement configuration for third person.
c7467654b000cda3bad90fc39ff3d799e9e687d5.png

However during movement the animation does not look natural.
[video]https://drive.google.com/file/d/0B7Tv39Adsad5clFFTmtFU3BtdEk/view?usp=sharing[/video]

If I use original (without root motion) it looks much better.
[video]https://drive.google.com/file/d/0B7Tv39Adsad5a2VYQ0ZENUk3Qm8/view?usp=sharing[/video]

How to solve that issue?

Solved the issue by downloading animation with in place set. (though no idea how to do that in Maya or 3ds Max)