Movement AI

Unreal has a visual AI system you can use, it is much more powerful and clean to use than standard BPs:

Here’s a vid of my first attempt at AI, it is kinda fun to look at how it is thinking:

In reference to the problem you’re having with the AI abruptly stopping:

  • You can create your own AI function for the MoveTo, where when it decides to stop moving, it first lowers the max walk/run speed for 0.2 seconds until it hits 0.
  • Or you can base the walk speed on the proximity to the target location, scale it down to 0.2 of regular speed when between 64-128 units, min-ing out at 0.2 at 64 units of proximity.