After moving my project from 4.24 on my old computer, to 4.24 on my new computer, something has gone wrong with a skeletal mesh.
Not only am I getting these artifacts, the model becomes unstable in the skelmesh editor, while accessing some params. It sometimes crashes with the attached error message.
The bottom plate/wheels is a posable mesh, which can be controlled remotely by the player. The top part is a skeletal mesh, with an idle animation applied.
Does anyone have any advice?