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Can you and attach your log for this project after this crash? You can find your logs here: /Users/UserName/Library/Logs/Unreal Engine/ProjectNameEditor/ Thanks!
I spoke with Mac developers here, and they think it’s a memory error in serialization code. Unfortunately, it’s going to be difficult to do anything without project to examine. If you’re able to up project and post it somewhere we can access it, we can take a look into it. Let us know if that’s what you’d like to do.
Otherwise, if you want to take a look yourself, you can try building from source and running with GuardMalloc enabled in Project Settings:
Open UE4 Xcode project.
Select UE4Editor scheme, then select Edit Scheme…, open Diagnostics tab, enable Scribble, Guard Pages & Guard Malloc options.
In Arguments tab add an argument, double click to edit it, then drag the .uproject from Finder into text box.
Build & Run in debug.
GuardMalloc will probably crash application before this point, but it’d be interesting to know where.
It looks like project as packaged crashes on both Mac and Windows in same way. logs are showing content loading errors due to missing assets. You’ll need to resolve missing assets for project to work when you deploy it to another machine. It’s likely they’re on your PC somewhere. Let me know if you’re able to find missing assets and get it working!
I stripped down some of files to upload it. It took 3 hours to upload with this size. I just wanted it to be a bit smaller. mac version I use is just a copy paste of whole folder whole 7-9 Gb. It still crashes and I don’t know why.
Aside from files we mentioned should be safe to remove, did you remove any assets from project? If you take folder that you originally moved from PC to Mac and move it back to PC, will it open (as a copy of project, not original project from PC)?