In UE4 4.75, I’ve noticed that if I move or delete files or folders in Windows Explorer, that change won’t be reflected in the content browser.
When I switch back to UE4, it recognizes that the asset is missing, and I will get a dummy icon, but neither the folder nor the respective file references will be taken away in content browser.
In order to get around this, I have to save the project, close it, and the re-open it.
Is this intentional behavior? When I add new files, UE4 imports them just fine and they are added to the content browswer.
Is the problem with references? If so, can UE4 show a red exclamation mark over items it can’t find? In the context menu it would be gerat to see “fix references”. The items that reference that item can have those references fixed and removed, and then the file can be removed from the content browser. On the other hand, if I close the project and re-open it, the content browser fixes itself, so I’m not quite sure what’s going on here.