Very new to UE. I needed to move my project (rendering out a video from an existing interactive) to a new computer. I did this by zipping the project from the File menu, moving the zip, and then opening the project on the second computer.
Most everything seemed to move over ok…except for the sequences. When I open the sequence directly a large portion of the items are read and read “object bound to this track is missing.”
I found a way to assign actors to each of these. Actors exist for 95% of them, but some aren’t there.
Did I move the project incorrectly? Is there a better way to do this?
Hey there @Plexofill! This workflow for moving projects is fine as long as it’s the entire project when you move it. Is there a pattern to the missing assets? Do they still exist in the file system?
@SupportiveEntity Now that I’ve calmed down a bit and investigated more what I’ve discovered is that:
It actually only seems to be affecting one of my sequences/levels.
90% of the actors are still there and can be re-linked, but a couple of them are missing.
Any guesses on what might fix that? I could probably get it up and running with some elbow grease, but don’t want to miss something in the process and want to educate myself better for future moves.
Unfortunately this is a rather uncommon issue, but I have a couple of ideas! First back up your project. Next, delete the intermediate and saved folders. Then launch the project, and right click in your main content browser content folder and apply “fix up redirectors”. Are any of the missing assets visible again in the browser?
Are the missing actors still in the project folder? (not in the content browser but inside your file system altogether). This could indicate that this might be a problem with content browser losing register.
@SupportiveEntity About 90% of the actors were there. All the cameras were still in the scene and could be re-linked. The only ones seemingly missing were a random plane and ambient sound but…
…after a couple weeks of trying to find a solution I opened it up the other day and the sequence had just fixed itself? I’m not sure if UE needed to index stuff or what. I didn’t change anything, but after a couple weeks it seems to have just started working? I’m glad, but at a bit of a loss to explain why. I’m hoping it doesn’t happen again!
This is actually one of the most common correction I’ve seen for similar issues. Specifically if the assets themselves still exist in the file structure, many times they are reconnected to the content browser via redirectors being fixed or in your case randomly sometime after. I’m glad it is sorted however!