MoveComponentTo doesn't move anything

Hi!

I want to use the MoveComponentTo function but it doesn’t work. This is my code:

#include "Board.h"
#include "Components/StaticMeshComponent.h"
#include "Kismet/KismetSystemLibrary.h"

// Sets default values
ABoard::ABoard()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = false;

	VisualComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BoardVisualComponent"));
	NavigatorComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("NavigatorVisualComponent"));

	VisualComponent->SetupAttachment(RootComponent);
	NavigatorComponent->SetupAttachment(VisualComponent);

}

// Called when the game starts or when spawned
void ABoard::BeginPlay()
{
	Super::BeginPlay();
	
	StartMovingNavigator();
}

// Called every frame
void ABoard::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

}

void ABoard::StartMovingNavigator()
{
	UE_LOG(LogTemp, Warning, TEXT("NavigatorLocation %s"), *NavigatorComponent->GetRelativeLocation().ToString());

	UKismetSystemLibrary::MoveComponentTo(
		NavigatorComponent,
		FVector(0.3f, -0.3f, 0.13),
		FRotator::ZeroRotator,
		false,
		false,
		7.0,
		false,
		EMoveComponentAction::Move,
		FLatentActionInfo());
}

The UE_LOG outputs:

LogTemp: Warning: NavigatorLocation X=0.300 Y=0.300 Z=0.013

Why doesn’t it move?

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