Moveable actor no collision - Tried Everything

Hi, excuse me i’m very very new to UE4 (this is my first thing ever).

I wanted to make a moveable platform with buttons. and when i press on a button, it will make the platform go forward. But the issue is that it has no collision. I can still stand on the platform and my character steps on it and doesn’t go through it, but everything else does, even the floor or walls. it moves perfectly though

I tried a lot of things, enabled collisions, blockall blockalldynamics and so on, tried the simple to complex and complex to simple, my static mesh has a collision mesh (cylinder), ticked sweep, collision volume, i even tried to add an invisible skeletal cube mesh around my platform, doing the whole physics/skelet/whatever but it just collided with my character and nothing else, it just keeps going through everything (except my character)

I’m using addActorLocaleOffset. It is important that i can still walk around on the platform and just press whenever i want to go forward (for buttons for each directions). I think it has something to do with how i move the actor, but it’s the only way i can do it properly with actors. I think with movement input this would be solved, but i have to make a character blueprint instead of actor i think but i can’t get it to move that way

Sorry for my bad english

EDIT : I tired to make the platform a pawn, but then i can’t cantroll it with the keyboard. i followed everything in this topic How can I control 2 pawns with 1 controller? - Programming & Scripting - Unreal Engine Forums

but it just doesnt move . I will ry to make another thread about this

so, i am back because i foudn the answer. You can’t have collision with set to location, or move to or almost anything except add movement input. So if i want collisions while moving, i have to do a character, or a default pawn (normal pawns don’t seem to be able to move like that natively)

all good now