So, for my current endeavors, I realized I am relying on MOVE_Flying a lot, since many actions I am implementing require me to be able to manipulate the Z axis of the character at will. No problem there, MOVE_Flying is doing it’s job well.
Apart from one particular annoyance; it’s extremely floaty (which, if my character were actually flying would be useful, but at the moment isn’t). Up until now I was able to avoid the issue since I was working with moving along splines, which didn’t really require any acceleration on the character’s end, but I am now starting on actions that do require the same acceleration/weight that the character has while in MOVE_Walking. Is there any way to alter this floatiness to suit my own needs?