I try to make a game where you can move with wasd. the movement works but i dont know how to make it work with rotation. There is a topdown view without moving the camera. So i used the function “orient rotation to movement”. But there the camera is making changes.
As far as the camera, set it’s rotation to absolute in the characters BP. This will keep it from rotating. To rotate the character, I use tick, get player controller, get hit result under cursor by channel, then find look at rotation, use that result to set actor rotation, or control rotation if your orienting the character that way.