So I have this floating object which I can set to rotate around itself using the RotatingMovement Component.
I want it to move via a define path on its own, ping-pong, so I am using InterpToMovement. Though as it uses the axis and the RotatingMovement does too, they dont work well together. The object starts moving in circles which is a fun effect, but not what I need.
It need the object to move/float via the define path meanwhile rotating around itself.
Local vs. World space does not make a difference in this case.