Hi i was wondering if anyone could give me a possible way to make an AI character, move to a single waypoint and then upon reaching said waypoint to wander/ roam freely using Blueprints to achieve this.
If possible i would like this to work through a behavior tree which i currently have created to do the basics, such as wander around the level, if it sees a player PAWN it will chase and if it gets close enough it will attack and then if it looses site of the player PAWN it will return to wandering until it sees the player PAWN again. I also have a basic patrol system set up where it moves between patrol points placed in the level, then updates to move to the next patrol point, but for my current needs i prefer the wander/ roam setup i have. (Note this was all done via tutorials from Unreal forums and you tube, i would not be able to make this stuff on my own without the tutorials)
So just to revise what i want to achieve. I want to create a task where the AI will move to a specified waypoint upon spawning in to the level and then once it has reached the waypoint it will begin to wander/ roam freely around the level. and it should be run through a behavior tree.
Any guidance in how to achieve this will be greatly appreciated.