Move to player

Trying to get the enemy to move to the player but it just moves to the player starting point and then stays there

Like this?

You are not moving to the player spawn, you are moving to the origin. You have to use the players location.

Try get player character → get location and feed that in instead.

still doing the same thing unfortunately

okay thanks for the help

Yes, like that. Did it work? If not, what is happening?

It is 4 am here. I have to get some sleep, but can you try to remove the delay loop and call the event from a tick somewhere? Just use delta time to count seconds so it is not called every frame. Ill see if I can think of something when I am not half dead.

Is there a reason for why you are not using simpleMoveToActor?

couldnt seem to get it to work that way either