Trying to get the enemy to move to the player but it just moves to the player starting point and then stays there
You are not moving to the player spawn, you are moving to the origin. You have to use the players location.
Try get player character → get location and feed that in instead.
Yes, like that. Did it work? If not, what is happening?
still doing the same thing unfortunately
It is 4 am here. I have to get some sleep, but can you try to remove the delay loop and call the event from a tick somewhere? Just use delta time to count seconds so it is not called every frame. Ill see if I can think of something when I am not half dead.
okay thanks for the help
Is there a reason for why you are not using simpleMoveToActor?
couldnt seem to get it to work that way either

