Hello,
I’m stuck at my Behavior Tree as the default and custom move to nodes won’t complete.
I made sure the points are reachable with insane large acceptens radius, projected it to the nav mesh, searched for a reachable point in navmesh. The AI is walking to the point correctly but the node keeps on running and locks the Behavior Tree from further progress.
I’m on UE 5.1 - any ideas why?