When I remove the link between GetAIController and the MoveToLocation, I save and compile then reset the link and try my game, the movement works. If I close the game and rerun, it’ doesn’t work anymore. Even if I don’t make any modification.
I have to redo the same manipulation as explained before to make it work. So I’m asking myself : is it a bug ? Am I doing it wrong ?
I couldn’t create AiMoveTo inside my function so I recreated it in the graph editor but it always return fail. When I put a break point, “movement result” is “aborted”
hi, it has to do something with destination vector i believe. can u give some other location and see if ai move to works? first ai move to node to success, is what we should see i think ..
the “spawnactor” spawn a black ring to see the destination of the hit result
On the video, we can see that the hit location seems good (thanks to the print string) and the black ring is always spawn at the right location but still no move
good that, you are printing out location. can you print success and fail and movement result on fail too? also, can you place your actor somewhere to the side and give 0,0,0 and see if it moves to center (just for testing of ai move to).