Move to location with offset

How can i add offset to actor movement so it does not go just straight but with some offset to one or the other side?

You can add your offset right after the get node if it’s constant.





If it’s random, you’ll want to add it to the vector before you add it to the destination array.


Chances are you don’t want any offset on the Z axis since that’s up and down

Thx! it works! :slight_smile:

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