Ai character’s custom event calls Move to Location or Actor node(AITask Move to). When Ai actor is placed at map then in Details/Default section it shows button On Request Failed and some GUID number. When I delete move to node and compile and save then button On Request Failed disappear. Also, if I move blueprint logic in another file then I get error/warning in that file. I can’t use simple move to or move to node, because AI has behavior tree and I need Lock AILogic=1. All works, but why UE4 report button On Request Failed?