Move to Location or Actor keeps stopping only for one character

I have 3 characters, each controlled by the same controller. I have a Move to Location or Actor node with their ai controller plugged into the controller. 2 of the characters move to the location perfectly. the third keeps stopping about 2 seconds after he starts moving.
All 3 characters are using the same parent blueprint, there is no extra functionality between the three, only their character meshes are different.
Im not using behavior trees only blueprints
The Ai move to Location or Actor node is NOT Failing, It thinks its completing successfully.
The acceptance radius is set to ten, if i do a print string to check the distance after the On Move Finished pin, it will say the distance is over 500 away
The issue seems to be that the Move to Location or Actor node THINKS its completing successfully when it isnt, but it’s only happening on one character, the other two work perfectly.
Why is this happening? how do i fix this?