I’m a unreal rookie, and I try to use MoveToLocation function to move my pawn in blueprint.
but the function always return EPathFollowingRequestResult::Type.Failed.
I don’t know why, and I can’t see any detail about it on Unreal Document, until somebody tell me the Character MovementComponet is required.
but if one day, I meet a new question, and unlucky, nobody can help me. How can I do?
I want to know has any way to get detail about the Failed message.
Thanks.